Team size: ~15 Date: 05/2018 - 04/2019 Engine: Unity Concept: Nightmarish owls lurk around every corner. Lost spirits cry out for help. Guide the god Cernunnos through the underworld in this stealthy journey, inspired by Celtic mythology.
Created a character controller through C# scripting to ensure that moving the character felt satisfying.
Corresponded with art, audio, and tech teams via digital communication to establish a uniform vision.
Constructed a 3D level that would demonstrate the game’s core mechanics.