Cameron Scott - Level and Technical Design
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The Hallowed Under
(Technical Designer)

Team size: ~15
Date: 05/2018 - 04/2019
Engine: Unity
Concept: Nightmarish owls lurk around every corner. Lost spirits cry out for help. Guide the god Cernunnos through the underworld in this stealthy journey, inspired by Celtic mythology.

  • Created a character controller through C# scripting to ensure that moving the character felt satisfying.
  • Corresponded with art, audio, and tech teams via digital communication to establish a uniform vision.
  • Constructed a 3D level that would demonstrate the game’s core mechanics.
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