Cameron Scott - Level and Technical Design
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Team Projects


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Excalibots

UX/Technical Designer

(2020 Intel University Game Showcase Finalist,
2020 E3 Indie Arcade Showcase)


In this 3D hack-n-slash game you'll collect an armory's worth of zany swords, meet colorful characters, and take down the no-good Goblin King once and for all.

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DayBreak

Gameplay Programmer

(PAX West 2018 Student Showcase)


Explore a world shrouded in darkness, fight off deadly swarms with the power of light, and bring back the sun in this top-down action game.

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The Hallowed Under

Technical Designer

Nightmarish owls lurk around every corner. Lost spirits cry out for help. Guide the god Cernunnos through the underworld in this nail-biting stealth game inspired by Celtic mythology.

Independent Projects


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A Hat in Time:
Workshop Levels

Independent Level Designer

A collection of three levels created with the official A Hat in Time editor. Designed to be enjoyed by newcomers and veteran players alike.

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Line in the Sand

Independent Developer -
​Level Design Focus


A humorous Western with bullet hell gameplay. Choose who to sacrifice and who to save in a town that is on the brink of destruction.

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Hamicide

Independent Developer - UX Focus

Grab a friend and battle to be the last hamster rolling in an arena that collapses bit by bit. Watch out for the cat!

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