Cameron Scott - Level and Technical Design
  • Home
  • Projects
  • Resume

Team Projects


Picture

Excalibots

UX/Technical Designer

(2020 Intel University Game Showcase - Finalist)
(2020 E3 Indie Arcade Showcase)

In this 3D hack-n-slash game you'll collect an armory's worth of zany swords, meet colorful characters, and take down the no-good Goblin King once and for all.
Picture

DayBreak

Gameplay Programmer

(PAX West 2018 Student Showcase)

Explore a world shrouded in darkness, fight off deadly swarms with the power of light, and bring back the sun in this top-down action game.
Picture

The Hallowed Under

Technical Designer
Nightmarish owls lurk around every corner. Lost spirits cry out for help. Guide the god Cernunnos through the underworld in this nail-biting stealth game inspired by Celtic mythology.
Picture

Once Upon a Flame

Level Designer
A delightful puzzle-platformer about the unique friendship between a 3-inch tall elf and a sentient ball of fire.

Independent Projects


Picture

A Hat in Time:
Workshop Levels

Independent Level Designer
A collection of three levels created with the official A Hat in Time editor.

Designed to be enjoyed by newcomers and veteran players alike.

Picture

Line in the Sand

Independent Developer -
Narrative/Level Design Focus

A comedic bullet-hell set among anthropomorphic animals in the wild, wild West.

In a town that is on the brink of destruction, who will you save, and who will you sacrifice?

Picture

Hamicide

Independent Developer -
UX Focus

Grab a friend and battle to be the last hamster standing in an arena that collapses bit by bit. Watch out for the cat!
Picture

Lawn and Order

Independent Developer -
Level Design Focus

Step into the shoes of a cane-wielding old coot and defend your previous garden from a bunch of whippersnappers.

A fast-paced, wave-based action game.



Powered by Create your own unique website with customizable templates.
  • Home
  • Projects
  • Resume