Cameron Scott - Level and Technical Design
Line in the Sand
(Independent Developer - Narrative/Level Design Focus)
01/2019 - 04/2019
A comedic Western with bullet hell gameplay. Choose who to sacrifice and who to save in a town that is on the brink of destruction.
Designed bullet patterns for 5 boss encounters to provide a variety of difficulty and playstyle to each fight.
Wrote non-linear dialogue for 7 characters in order to supply player motivation and create a lived-in world.
Populated the level with assets to cultivate an authentic Western atmosphere.
Iterated the free/kill decision system to the extent of accommodating both narrativist and gamist players.
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