Cameron Scott - Level and Technical Design
Lawn and Order
(Independent Developer - Level Design Focus)
11/2018 - 12/2018
Step into the shoes of a cane-wielding old coot and defend your precious garden from a bunch of whippersnappers. A fast-paced, wave-based action game.
Iterated variables for 4 different enemy types in order to develop a balanced combat system.
Tested and charted intensity curves as waves progressed.
Sought out player feedback to create a simple yet engaging experience with a heavy focus on one core mechanic.
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