Cameron Scott - Level and Technical Design
(Independent Developer - UX Focus)
09/2016 - 12/2019
Grab a friend and see who can bump the other out of a collapsing arena. Watch out for the cat!
Designed four maps to cater to different types of players.
Established a two-player combat system to act as the core drive of the game.
Polished the experience by adding visual, audio, and tactile feedback.
Implemented a character controller that captured the feeling of a hamster ball and encouraged momentum-based gameplay.