Cameron Scott - Level and Technical Design
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Hamicide
(Independent Developer - UX Focus)

Date: 09/2016 - 12/2019
Engine: Unity
Concept: Grab a friend and see who can bump the other out of a collapsing arena. Watch out for the cat!

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  • Designed four maps to cater to different types of players.
  • Established a two-player combat system to act as the core drive of the game.
  • Polished the experience by adding visual, audio, and tactile feedback.
  • Implemented a character controller that captured the feeling of a hamster ball and encouraged momentum-based gameplay.
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