Date: 09/2019 - 12/2019 Engine: Unreal Engine 4 Concept: In this 3D hack-n-slash game you'll collect an armory's worth of zany swords, meet colorful characters, and take down the no-good Goblin King once and for all.
Refined the player camera to allow for dynamic shots and smoother control.
Implemented a system that automatically adjusts the player’s facing direction to enhance the user experience during combat encounters.
Developed and iterated upon various Unreal blueprints to accommodate gameplay changes.
Led approximately 20 playtesting sessions, documented the results, and broke down into achievable goals via a task-tracking database.