Cameron Scott - Level and Technical Design
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Excalibots
(UX Designer)

Date: 09/2019 - 12/2019
Engine: Unreal Engine 4
Concept: In this 3D hack-n-slash game you'll collect an armory's worth of zany swords, meet colorful characters, and take down the no-good Goblin King once and for all.


  • Refined the player camera to allow for dynamic shots and smoother control.
  • Implemented a system that auto-adjusts the player’s facing direction during combat to enhance the overall player experience.
  • Led approximately 20 playtesting sessions and documented the results
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Play Excalibots on Steam!
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