Cameron Scott - Level and Technical Design
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Excalibots
(UX Designer)

Date: 09/2019 - 12/2019
Engine: Unreal Engine 4
Concept: In this 3D hack-n-slash game you'll collect an armory's worth of zany swords, meet colorful characters, and take down the no-good Goblin King once and for all.

  • Refined the player camera to allow for dynamic shots and smoother control.
  • Implemented a system that automatically adjusts the player’s facing direction to enhance the user experience during combat encounters.
  • Developed and iterated upon various Unreal blueprints to accommodate gameplay changes.
  • Led approximately 20 playtesting sessions, documented the results, and broke down into achievable goals via a task-tracking database.

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