Date: 09/2019 - 12/2019 Engine: Unreal Engine 4 Concept: In this 3D hack-n-slash game you'll collect an armory's worth of zany swords, meet colorful characters, and take down the no-good Goblin King once and for all.
Refined the player camera to allow for dynamic shots and smoother control.
Implemented a system that auto-adjusts the player’s facing direction during combat to enhance the overall player experience.
Led approximately 20 playtesting sessions and documented the results