Cameron Scott - Level and Technical Design
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DayBreak
(Gameplay Programmer)
Team size:
11
Date:
04/2017 - 08/2018
Engine:
Custom game engine
Concept:
Explore a world shrouded in darkness, fight off deadly swarms with the power of light, and bring back the sun in this top-down action game.
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Implemented a variety of core gameplay systems such as the player's dash ability, pickup code, and player/enemy health.
Populated the level with assets by working with the art team so that the game world was cohesive and visually appealing.
Conducted scientific playtests by analyzing gameplay footage in order to improve player experience.
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