Cameron Scott - Level and Technical Design
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DayBreak
(Gameplay Programmer)

Team size: 11
Date: 04/2017 - 08/2018
Engine: Custom game engine
Concept: Explore a world shrouded in darkness, fight off deadly swarms with the power of light, and bring back the sun in this top-down action game.

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  • Implemented a variety of core gameplay systems such as the player's dash ability, pickup code, and player/enemy health.
  • Populated the level with assets by working with the art team so that the game world was cohesive and visually appealing.
  • Conducted scientific playtests by analyzing gameplay footage in order to improve player experience.
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