Cameron Scott - Level and Technical Design
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Cameron Scott

    Level Designer 
 Technical Designer

About me:

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Hello there! I'm an aspiring game designer with a passion for levels, and how they provide a player with the means to become truly engrossed in the fictional world around them. Some of my other interests include UX design, system design, and pretty much everything related to the wild process that is making games. The majority of my projects have been made in the Unity engine, though I also have experience working in Unreal and custom game engines.

I come from a background that mixed technology and design, and will obtain a BS in Computer Science and Game Design program at DigiPen Institute of Technology in April 2020. This training provided an excellent opportunity to learn about how design can connect into the more technical side of game development, and I am excited to apply this knowledge in the future!

Some day, I would love nothing more than to explore some unorthodox mechanic, innovative concept, or groundbreaking genre. Until then, I'd be just as happy making goofy games that bring people together!

Featured Projects


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DayBreak

Gameplay Programmer
(PAX West 2018 Student Showcase)

Explore a world shrouded in darkness, fight off deadly swarms with the power of light, and bring back the sun in this top-down action game.

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A Hat in Time:
​Workshop Levels

Independent Level Designer
A collection of three levels created in the official A Hat in Time editor. Designed to be enjoyed by newcomers and veteran players alike.

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Line in the Sand

Independent Developer -
​Level Design Focus

A comedic Western with bullet hell gameplay. Choose who to sacrifice and who to save in a town that is on the brink of destruction.
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