Cameron Scott - Level and Technical Design
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Cameron Scott

    Level Designer 
 Technical Designer

About me:

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Hi there! I'm an aspiring game designer with a passion for levels, and how they provide a player with the means to become truly engrossed in the fictional world around them. Some of my other interests include UX design, system design, and pretty much everything related to the wild process that is making games. The majority of my projects have been made in the Unity engine, though I also have experience working in Unreal and custom game engines.

I come from a background that mixed technology and design, and have obtained a bachelor's in Computer Science and Game Design at DigiPen Institute of Technology. This training provided an excellent opportunity to learn about how design can connect into the more technical side of game development, and I am excited to apply this knowledge in the future!

Some day, I would love nothing more than to explore some unorthodox mechanic, innovative concept, or groundbreaking genre. In the meantime, I'm happy making goofy games that bring people together.

Featured Projects


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DayBreak

Gameplay Programmer
(PAX West 2018 Student Showcase)

Explore a world shrouded in darkness, fight off deadly swarms with the power of light, and bring back the sun in this top-down action game.
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Once Upon a Flame

Level Designer
A delightful puzzle-platformer that explores the unique friendship between a 3-inch tall elf and a sentient ball of fire.
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A Hat in Time:
​Workshop Levels

Independent Level Designer
A collection of three levels created in the official A Hat in Time editor. Designed to be enjoyed by newcomers and veteran players alike.
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Excalibots

UX/Technical Designer

(2020 Intel University Game Showcase - Finalist)
(2020 E3 Indie Arcade Showcase)

In this 3D hack-n-slash game you'll collect an armory's worth of zany swords, meet colorful characters, and take down the no-good Goblin King once and for all.

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